I am trying to get my exported project to read a file from the user:// folder.
My plan is to allow the user to change a configfile and to allow the user to change a background image by copying it to the user folder.
If I create a config file from withing the game, it can create the file, save data to it and read it back. But I can't see the file in the explorer externally from the game.
I can see the folder externally, and I can copy a file to it, but my game can't see the file I copied there.
No matter how I do I can't get it to work, have tried dozens of different things,
The permissions currently set in the export options are:
Clear app user data
Internet
Read external storage
Read user dictionary
Write external storage
Write profile
Write user dictionary
version of Godot is 3.5
I am now considering letting the app download a configfile and background image with http and then saving that file to user:// from within the app. It just seems like a really long winded and weird work around. I have seen other games have the ability to use custom data in it's user directory so it is certainly possible, just don't know if it's possible in Godot.