Hello fellow Godoters,
I recently found a nice shader, created for unity that went around latley.
Since I like Godot a lot, I decided to recreate the shader and share it with you.
It is a bush and tree shaders, where a nice foliage can be created with minimal effort.
This is how it looks.

You can find the code here:
https://github.com/FaRu85/Godot-Foliage
It is a combination of three shaders:
Base Shader idea:
-Pontus Karlsson
-
Coloring:
-Victoria Zavhorodnia
-
Wind Behavior:
-Rainware
-
Hopefully it is of any use to someone.
Cheers
FaRu
[Edit]
To add some general Information:
- Mesh must be in general shape of bush or tree.
- Mesh must be quad elements only.
- UV of each polygon should be a filled square
- UV2 -X-coordinate is used to rotate the faces randomly, to give a more natural look.
- Red-channel from texture is used as alpha and should be in shape of leaves
- colors can be set in the shader