Huh. I left Unity shortly after things started to go sideways for them, but I had little to no experience in VR with it. The only saving grace I had there was Auto Hands, which I will leave the asset link here. Plus, I switched to GDScript, so I never did C# with Godot- save maybe a few tries.
https://assetstore.unity.com/packages/tools/game-toolkits/auto-hand-vr-physics-interaction-165323
The downside to Auto Hands, obviously, was that I didn't ever learn the basic grab/distance grab code, player movement- either by teleporting or smooth movement, rotation, nothing. It was a lazy way out, if not the only way I knew that worked.
I guess I'm just looking for anyone wiling to cover the basics, and if I have to pay a bit to learn them, I will do so. VR is my all-time favorite platform ATM, and I want to eventually build solid, bug-free games. But first, I have to take the baby steps.
I managed to build a VR project and look around in it. I have an updated version that has hands as well. And that's all I can do ATM. Not sure if it helps anyone.
https://1drv.ms/u/s!AgQKenLrWBXeje4Oa1eWieTMR18rrg?e=GCA2aB
A few pluses would be learning to craft and make an inventory system- I never figured out inventory, even in Unity, but even basics would give me enough to build a puzzle game.