The projects I’ve been making haven’t worked out nicely with Godot, but I’m keeping an eye out should a project that fits Godot arises.
duane Just out of curiosity, have you been using another engine? Which one?
I was using CT.js for a game demo but had issues with inheritance, so I migrated to Phaser. Ultimately I was looking at JavaScript so I could use PeerJS for easy server-less multiplayer.
I tried using PeerJS with Godot via JavaScript, but for some reason there was a fair amount of latency communicating from JavaScript to GDScript, so I looked for a JavaScript native game engine.
It is a little networked multiplayer platformer vs. game, but because I have prototyped it three times now and only been working on it at the weekends, I haven’t gotten very far 😅
I’m also thinking of making a little Steam Deck app too and started thinking about the design on that instead of working on the network game.
Too many projects and too little time 😆