The problem I have is when I move my KinematicBody and then play the animation the position of the KinematicBody will switch to the position where I created the animation. Godot Version: 3.5 Project: 3d Node: AnimationPlayer
If you put the location into the key, that could be why your kinematic body is changing location. You only want store the rotations.
I have done all my animations in blender and have not seen the animation creation in godot.