JusTiCe8 You think ? I won't go too far off-topic off-Godot…
It's really hard to get away from the subject. There was a country called the Soviet Union... I even caught it. They used to say: "Writers are engineers of human souls". That's partly true — writers create works that influence the reader, that shape his or her worldview. Even if it's a cheap, tabloid read. That place is now occupied by game developers. Even the most primitive game takes up a person's time and affects him. But a lot of people don't seem to be very aware of that.
…just that Idiocracy author(s) was/were very optimistic in their forecast !
Just need to look at the "clown world" we are in now, it's a worldwide (at least in western part of the world) catastrophy, or maybe a global pandemic of ridiculousness.
There are very compelling reasons for this.
Someone could think I'm neutral but deep down inside, mind/soul is tipping to one side or another. Anyway, Tuco is always right:
You see, in this world, there is two kinds of people, my friend: those with loaded guns and those who dig. You dig.
It's a slightly different division, on a different principle. Even a very lazy person can be made to dig at machine gunpoint. In the Russian language there was a word "otyoti" — meaning an extreme degree of laziness. It is impossible to force such people to dig — such laziness is stronger than the desire to survive. I could find no analogues in other languages.
As for wannabe gamedevs willing to create their own engine... energy doesn't last enough to get to the game itself after for those who get there.
Spending time recreating existing, reliable enough, working solution may not worth it most of the time.
It's not about creating your own engine. Quite rightly, there is often no energy left for the game. And talk about taking an interesting idea and creatively develop it. Many ideas stopped halfway through.
And with a strong and interesting idea, there's no need to try to squeeze into Valve's boundaries.