Here's a stab at it:
Godot is easy to use -- well, compared to a lot of other ways of building software -- but it can be confusing at first. Fortunately, there is a lot of really good documentation available for each version of Godot. Unfortunately, there is a LOT of really good documentation available. Fortunately, there are a lot of people who love Godot and are happy to help when they can, here on the forums.
If you're asking a question or looking for the solution to a problem, remember that programming with Godot is a little different than programming in Python, for example. Godot keeps a lot of information in scene and project files that affect how your scripts must work. In order to help you, other enthusiasts may need more than just a look at the function you're working on.
To help them to help you, always include:
- the version of Godot that you're using, which you can find in the Help menu under About Godot
- whether you're working mainly with 2D or 3D
- any error or warning messages from the Errors tab in the Debugger
- what you've already tried
Posting a screenshot of your source code is usually a bad idea. Copy and paste the source into your post, using "~~~" above and below the source to properly format it.
Ideally, everyone should be able to load your project to see exactly what's happening, but you don't want to attach a huge file to your post. If you can, copy your project directory and pare it down as much as possible while still retaining the problem you're concerned with, then zip the whole directory and attach it to your post. For bonus points, replace any large graphics or models with something simpler -- that protects your intellectual property, and makes your zip file smaller.
If you're working on a free software project, you might consider uploading your project to a git repository. That way, everyone can see it clearly, and even make pull requests for you to approve.