Totally lost on how to load TTF fonts in Godot 4.
An example was provided below:
var font = load("res://media/fonts/Font_01.ttf")
$"Label".set("custom_fonts/font", font)
$"Label".set("custom_fonts/font_size", 25)
We don't understand how to load multiple different TTF fonts with different sizes.
Our old 3.5 TTF font loading code:
FontTTF.append(DynamicFont.new())
FontTTF[0].font_data = load("res://media/fonts/Font_01.ttf")
FontTTF[0].size = 25
FontTTF.append(DynamicFont.new())
FontTTF[1].font_data = load("res://media/fonts/Font_01.ttf")
FontTTF[1].size = 60
FontTTF.append(DynamicFont.new())
FontTTF[2].font_data = load("res://media/fonts/Font_01.ttf")
FontTTF[2].size = 34
FontTTF.append(DynamicFont.new())
FontTTF[3].font_data = load("res://media/fonts/Font_02.ttf")
FontTTF[3].size = 16
FontTTF.append(DynamicFont.new())
FontTTF[4].font_data = load("res://media/fonts/Font_01.ttf")
FontTTF[4].size = 24