Hey!
looking for a job
I have about 8 years of experience with Godot
Most of the time I killed on my long project - a 2d sandbox team multiplayer shooter
I have experience with:
- networking
- procedural generation
- shaders
- ai state machines
- add-ons, tools development
I also have experience with c, golang and devops skills
Here are some snippets of my work (sorry, I didn't figure out how to remove everything under the spoiler):
Procedural terrain generator written in Go, using GDNative
Multithreaded decal system demo (with "raytraced" explosions)
Old interface tweening demo
VFX/Terrain destruction demo
Trailer for this game
Trying to recreate everything by myself again nowadays - going nuts with texture generation
Some dither shader messing and 4.0 performance testing (by now I am using intel hd520 only)
You can contact me directly via telegram - @mintyleaf
Or discord mintyLeaf#0443