Hi All,
With a TextureButton, you can have a set of images for normal, pressed, etc.
Now...
Is there a quick-n-easy way to swap out the entire set of TextureButton images? Let me 'splain...
I'm working on setting up user-controlled skins where the user can pick from a list. Each skin will have a background image as well as matching buttons so the user can decorate the app to match an interest... favourite sport, flowers, puppies, kittens, space, Darth Vader, and like that.
I'm an experienced programmer, so if I have to roll up my sleeves and write my own, that's find. I'm also rather new to Godot and I'm not having much luck digging this specific information out of the official docs. And no tutorial I've found so far comes anywhere near covering something like this.
So, to restate...
Is there a quick-n-easy way to swap button image sets?
Or do I need to roll my own?
I guess another way of asking this question is this: Does Godot allow a set of images to be associated with a theme?