Hi,
My game renders terribly on Android Chrome (HTML5 export), whereas it renders perfectly in other cases.
See for yourself. It looks both blurry and pixelated:

For reference, here is how it looks on Firefox on Linux:

And here is how it renders as a native Android app (on the same device):

I've done all the right things that I know (that is, not much):
- enabling filter and mipmaps for all images and fonts;
- disabling oversampling on dynamic fonts;
- using 2D stretch mode and keep aspect.
Other things that might help:
- I'm using Godot 3.5;
- my phone is a Samsung Galaxy J5;
- framerate is quite low as well (around 30 FPS).
Do you have any idea of what I could've done wrong?
Thank you in advance for your help 🙂.