I'm trying to make inventory for my game, and so I followed this tutorial:
Whenever I start the game I get this error: Invalid Operands 'String' and 'Nil' in operator '+' on line 14
Here is the script:
extends Node2D
var itemName
var itemQuantity
func _ready():
var randVal = randi() % 3
if randVal == 0:
itemName = "GhostPickaxe"
itemName = "GhostAxe"
elif randVal == 1:
itemName = "Jack-O-Lantern"
$TextureRect.texture = load("res://Sprites/Inventory/InventoryIcons/" + itemName + ".png")
var stackSize = int(JsonData.itemData[itemName]["StackSize"])
itemQuantity = randi() % stackSize + 1 # error here
if stackSize == 1:
$Label.visible = false
else:
$Label.text = String(itemQuantity)
func AddItemQuantity(amountToAdd):
itemQuantity += amountToAdd
$Label.text = String(itemQuantity)
func DecreaseItemQuantity(amountToRemove):
itemQuantity -= amountToRemove
$Label.text = String(itemQuantity)
Thanks for any help in advanced!
I'm on Godot 3.5 btw