oh yeah, in UX terms godot's definitely got some of that, I was just saying that the animation timeline starting from 0 isn't as much it. But also blenders UX wasn't as non standard as some made it out to be, it is just a very old application and it's UI design originates from amiga days where there were actually quite a lot of applications in similar vein.
As for the UI/UX redesign that was actually started with 2.5 and was left unfinished, even the 2.8 work wasn't finished, there's still things that were discussed back then that never got tackled so I foresee yet another further rework coming in the future.
On that note, godot 4.0 brings some rework of it's own in regards for an example multi window support and I'm sure each following major release will be doing some rework as well. 3.0 had some of that too, for an example the inspector got reworked. It's just a matter of time. 🙂
As for FBX...that's an AutoDesk problem.