Hello, is it possible to clip this? I am replicating a classic RTS game's unit/building queue progress. But I wanted this particular node I have to only be rendered or "clipped" within a bound I would like to set. I have a very minimal game dev skills (I am a mobile developer by trade) and just started now so I was thinking I can do this by clipping?
I am also exploring masking but I believe this is more grounded on sprites and masking seems to be non-existent on this engine. It is still being debated here: https://www.google.com/search?channel=fs&client=ubuntu&q=Mask2D.
I need something that is more grounded on the node level.

So how do I achieve this without resorting to shaders? I can also refactor my program to limit the circular pattern in a rectangular manner but I was thinking if this is ever possible at all using the node system?
Thanks!