I understood that the syntax func _ready() or func _process(delta) are prefabricated functions where their contents are executed in different temporalities, one when the node is ready - apply that, and the other while the game is not closed apply this as many times as possible.
So I misunderstand the func _input paradigm. While parsing a typed key can be done independently of this instruction container. So if you have something to satisfy my curiosity 🙂 I read you