Using 56k modems for clients. Also the server would run on only 4 threads. More threads would be better. And cloud rental.
56k modem? Is this a joke? I mean, yeah, you can definitely do it, but it seems like a crazy idea. I played Counter Strike back in the day on a 56k modem, I think they were 30 people servers.
cybereality
I am thinking of a 50vs50 per thread. With PVE or PVP levels. I think it would work looking at my tests with the godot network profiler.
It would depend on the type of game and how fast it was. I think something like Battlefield or PUBG would be hard or impossible on 56k. But if it were more sparse like WoW I guess in theory it could work. The server would still need a real cable connection, but you can do a lot of processing on the server and only send the clients limited data.
maybe I could just turn it into a turn based game instead. 4 threads for the server is not much.
Sending limited data to clients is my goal. It would send limited data from clients too. The clients would do their own syncing.
I mean, sure. There were MMOs even back in the day. But you'll have to be smart about the network traffic.