Hi,
The VS Code-integration in Windows 10 seems to be broken.
I followed the guide you posted, but it does not work.
I also tried this guide on Youtube.
When i try to Run with debug from VS Code it just gets stuck with a "Building.." spinner
The game window opens but closes again and a new instance of Godot Editor is opened.
In this editor there are no errors. In VS Code there are no errors.
But I notice an odd think here:
On the bottom pane there is a MSBuild tab. It shows the solution was built without errors.
But aren't we supposed to use dotnet CLI to build? However, i Godots Editor settings there is no such menu, shown in the Youtube guide I linked above. There is only Mono > Editor,
no Mono > Builds.
Could this be the issue? Is there another way for me to configure dotnet CLI to build? Commandline input to Godot?
I have .net 6 SDK and latest VS Code installed.
Godot version: Godot_v4.0-beta1_mono_win64.exe
VS Code Godot C# extension is installed and enabled.
Also i should mention that I did edit the launch.json and tasks.json files in .vscode with my Godot executable path. Are there other fields like commandline switches I could put in there that could work? Is there any log files I can investigate? A Godot debug-mode that shows more info?
I just want to make a simple game in C# with VSCode and Godot 🙁
It looks like a nice environment to work with but it shouldn't be this difficult?
Thanks,
JacSwe