Hey guys I just tried out the Godot 4.0 Beta and created a dummy with physical bones.
I followed this tutorial:
But unfortunately my dummy loses its head when I simulate, I guess some links somehow get broken?

I tried googling the problem and fiddling around with the physbone settings myself but cant get it to work properly.
I also think that some deformation Bones dont get imported correctly through gltf, could that be the problem?
Some seem to be missing in Godot. (Hands .i.e)
Heres the godot project file if anyone wants to look into it!
Your help would be much appreciated! Thank you!