I can't seem to get the "oww" Animated Sprite to play when an enemy enters the players Aread2d. Any help?
I can immediately see quite a few factors that could be causing this but first things first have you checked your debugger? There are an awful lot of warnings and errors there which could be interfering even if your animation code is technically fine.
Lethn I will check the debugger but I'd like to know is it necessary to have a Hurt state or can I just use anArea2d. And if so what the right statement would be.
Lethn cybereality Thank you for your input. I was able to make it work by making a "HURT" state. With a little more tweaking I'll have it where I need it to be.
Yes, you will probably want states, that can be part of the problem (animations overriding each other).