Hi I am new to Godot and am starting my project with the new 4.0 beta, I am using a KayKit character that has a skeleton/bones/animation and I want to be able to pick up weapons and attach them to the handslots, but I also want the weapon to have its own collision mesh.
I have tried using a PhysicalBone3D node on the handslot and then attach the weapon when I pick it up and that works fine, the only issue is the physics mass of the weapon are not being applied? if i just tap any other physics object they go flying? is this the best way to deal with attaching weapons or picking up other physics based objects?