devastatingT1999 It turned out to be much easier. When exporting from Blender to glTF, with default settings, in Godot it looks like this:

as you can see — all the nodes are separated.
- Blender 3.3
- Godot_v4.0-beta2
But it's still a good idea to learn Blender. This is basic knowledge.
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P.S. By the way, direct import of the .blend file into Godot gave a similar result. But through glTF is usually more reliable so far.