I'm trying to distinguish whether or not two events are being processed on the same game frame. Is there way way I can get how many frames have been processed since the beginning of the game?
There are Engine class methods that provide this information. https://docs.godotengine.org/en/stable/classes/class_engine.html#methods
Oh yeah cool I see there's a get_frames_drawn() function in there- didn't know that!
get_frames_drawn()