Hey all!
Well, I've finished my project (64 bits). Exporting it with debug mode on works fine, but when I turn it off, and then run the executable, a black window with Godot's symbol hangs for about two seconds, then crashes. I've tried reinstalling my template - didn't work.
I have Godot 3.4.4, running on Windows 10.
How do I fix it?
Thanks!
EDIT: Okay hmm in the place where you can specify which files to export I've added json, txt and mp3... now it's running.
So now I have two files in my folder. An executable and a pck file. Should I have only these two? Is it normal? If I want to add extra files for release, like a README file for the player, do I add those manually to a zip file?
EDIT 2: another issue. I've specified another .png file which I want to use as an icon for the executable, but it still exports the executable with Godot's symbol. How do I change that? Extra: okay I've created and .icon file and in the options specified where it is. I have a 16x16 version and a 64x64 version - neither is applied to the .exe file when I export my project. Why is that?