Hi, I'm using Godot v4.0.beta1.official [20d667284], and it seems RayCast3Ds aren't detecting a collision with my generated terrain, despite the fact collisions and even physics work with it. This is my setup:

Below is a player character set below ground, with its raycast pointing up to terrain above that should've been detected.

Could you please help me? I don't know if this is a bug or if I'm just doing something wrong, I just started using the engine.