I've very recently start programming in godot.
in this project I'm generating a progression map by iterating through vertical box containers
and adding horizontal box containers to them under which i put my icons as texturerects
now i want to draw connections between the positions of the waypoints on the map
the issue is that when i try to use rect_global_position on my texture rects i only ever get (0, 0) as output
when i change the vertical box container's position they also all change accordingly
as if the global position of these rects are actually the global position of the vertical container
any workaround to get their global position