Hi,
Making progress...
Ran into an issue:
How do we set the "Z_Index" of a Rich Text Label using Godot v4.0 ?
Let me know, thanks!
Jesse
if createTexts == true:
VisualsCore.DrawText(VisualsCore.TextCurrentIndex, ButtonText[index], 0, -99999, 1, 25, 1.0, 1.0, 0, 1.0, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0)
VisualsCore.Texts.TextImage[index].set_z_index(0.5) #ERROR On Running?