[Godot Mono C#]
In my code I have: var rays = GetTree().GetNodesInGroup("pacmanRays"); It gets a bunch of RayCast2D nodes in my pacmanRays group and stores it as a godot array in rays.
var rays = GetTree().GetNodesInGroup("pacmanRays");
How do I convert that godot rays array into a Raycast2D[] array?
godotMonoNoob ok I figured it out, you can just do
raysArray[i] = (RayCast2D)rays[i]