
I'm struggling a bit here. I've read lots of conflicting tuts.
My main scene, as in the pic, holds two seperate node2d's saved as scenes. One os for my player and the other is for my platform. I dragged both into the main scene as you can see.
Would I put an Area2D in the mainScene and use that to test collision between onbody_entered for the KinematicBody2D's of both the player and the platform?
The player and the platform have their own KinematicBody2D with the shape.