Hi,
I've been looking at the documentation for signals, and I'm having trouble figuring out why Godot isn't allowing me to pass in a target_instance. The error I'm getting is this:
Error connect(signal: stringName, callable: Callable, flags: int = 0)
The code that Godot considers correct is this:
for i in self.get_children():
i.connect("SELECT_ITEM", self.OnSelectItem())
If I try to write instead this:
for i in self.get_children():
i.connect("SELECT_ITEM", self, self.OnSelectItem())
I get an error that argument 2 isn't callable.
I feel like I'm missing something obvious but I've been stuck on this for over an hour. If it's relevant, I am using Godot 4 in Beta, although I'd think something this basic wouldn't be different.