I want my scene to look the same as it does in blender's shaded mode. I suspect the problem might be the sky orientation but i have no idea what value blender uses as default this is the first time i am exporting something from blender so sorry if im missing something really obvious, total beginner here 😿
setup the hdr in godot using a panoramic sky maybe thats wrong
i spent hours tring to get this right please help me....
godot viewport normal view using court hdr exported as glb

blender viewport shaded mode using court hdr
