Hi guys,
I have a glb file that works perfectly fine in 3.5.1, no errors at all, but quite the opposite in 4.0 beta. Typical error messages I get in output window:


The glb file structure is like:
Single scene, single node (also the root node), single mesh (attached to root node), numerous mesh primitives. Is there any change in 4.0 beta on the way of handling mesh and mesh primitives in glb?
How to interpret the error messages here? Thanks in advance!