Inside the base Ghost scene:
var tile_map:Node2d #(or whatever type it is...and you can set it up with set/get if you like)
Where you need the red ghost scene:
var red_ghost_scene = preload("path to red ghost scene")
When you need to instance the scene:
var red_ghost = red_ghost_scene.instance()
red_ghost.tile_map = $TileMapNode
$WhateverNodeYouWantTheRedGhostToBeAChildOf.add_child(red_ghost)