How do you call a method from another node in C#?
In GDscript you would do:
onready var mazeGen = get_parent().get_node("MazeGenerator")
mazeGen.GenerateMaze(parameters)
In C#, it doesn't let me do that.
I get the error: 'TileMap' does not contain a definition for 'GenerateMaze' and no accessible extension method 'GenerateMaze' accepting a first argument of type 'TileMap' could be found (are you missing a using directive or an assembly reference?)