I just imported my Godot 3 project to Godot 4 and I'm having problems with simply loading a 2D texture.
var texture = load("res://to/some/path.png")
I was using the load() function to load a texture, then make a background image with it. But now in GD4 the behavior is odd... The title screen image works fine, but the first scene image does not load, does not give an error, and just creates a NULL container.
Any ideas?