I instance a bunch of scenes in a grid inside the main scene. Each scene contains meshes with collisions, defined as a StaticBody3D with a CollisionShape3D child. The player can walk fine on them and all, but there's something else I wish to do: I was wondering how in the script I can check if an area touches any collision from other scenes, for stuff like avoiding overlap in object placement between different tiles? Can I define two Vector3's representing the start and end pos of a cubic / rectangular area and cheaply check if it intersects any collisions in the world?