Hello.
I am currently messing with blender spaceship generator plugin, but the plugin's generated materials are using a few blender specifc visual shader nodes, and when you import them into godot, the materials completely borked when exporting with gltf/glb format(surface albedo emission etc setting revert to default).
Then I tried using godot's official escn blender exporter to export with script material option ,but exported shader scripts are in oudated api and function call generated parameters become bugged(number of params don't match declaration) when a node has more than 2 in–variable or more than 1 out–variables.
So what is the optimal way to import or convert blender shader into godot?
Seems I tried most solution on docs/google but none worked properly, maybe rebuild visual shader from scratch in godot is the only solution this problem...
Thanks.