I'm working on a game that uses a top-down perspective for its tilesets. In 3.x, this was a breeze, as tiles could easily be rotated and flipped before placement, to form walls and other structures out of only a few pieces. I can't find how to do this with 4.x's new TileMap editor, though. Has the feature been removed?
Room made in Godot 3.x, achieved with much tile flipping:

The same room rebuilt in Godot 4.0 beta 3... sort of:
