
I have now successfully switched to Godot 4.
It's almost like nothing has changed.
There are still some issues though.
The menu's aren't scaled properly any more, I am not too concerned about it since I wanted to change them anyway.
And the halftone shader for the shadows is broken, I will need to get that fixed.
The player character is shaded weirdly, since I am planning to change the model, no need to do the materials.
The only thing stopping me from putting the models in now is because weight painting is pure pain.
Other then that, I changed the door and button mechanics to be more like the cutscenes.
That will give me more flexibility when I eventually use them in levels.
Now the project runs in Godot 4, I will go back to the invisible shader and make it even better.
But first, I will add some "challenges", like rings you have to go through in order when in the boat.
A big world wouldn't be fun without stuff to do after all.
I hope to be able to make the next level soon.
It will either be a Dutch themed town or a invisible town with ghosts.
I should also start thinking about the story and characters soon.
I already have some fun ideas for side quests.