how can i make a meshinstance of insects swarm like in this gif >
Never experimented with that but maybe particles?
Megalomaniak i tried particles, didnt work well tbh. the particle system is lacking in godot.
Maybe this ones from the docs could be helpful
With Particles: https://docs.godotengine.org/en/stable/tutorials/performance/vertex_animation/controlling_thousands_of_fish.html
With MultiMeshInstance: https://docs.godotengine.org/en/stable/tutorials/performance/vertex_animation/animating_thousands_of_fish.html
Z3R0PTR ive seen those, my meshes dont need vertex animation , they are basicly a plane. they should be swarming on a flat 3d surface in a looping way(in one area). sadly my brain isnt into coding shaders.
i used curves in blender to animate them.
I guess a boids setup would work, where the bugs avoid each other and the screen edge. They could change their direction, but not their speed.
Jummit yes that seems the way to go, using a simple plane as decal and apply a boid shader
found this on shadertoy >https://www.shadertoy.com/view/ldd3DB
seems like exactly what i need without the the interactive behaviour, they should randomly swarm