Hi. I'm just starting to learn godot 4, (with a seasoned programmer background). I followed a good tutorial on 2d tilemap based platformer ("Platformer Game Quick Start Guide for Godot 4 Beta" on "Chris' Tutorials".
Now I would like to be able to know when the player passes over a special tile (lets say a ladder) in order to change the player behaviour accordingly (lets say cancel gravity, setup a climbing anim, and go up on UP key), but have not clue about how to access this information.
I guess It could involve setting a property on the ladders tile in the tileset, and then access some kind of hover event or an ad-hoc triggered hovering property, but again, I have no clue where to start, being totally new to godots programing paradigm.
Any idea ? Thanks !