Thanks...
I'm trying to do that now, but I'm wondering if there is a way when you rotate an object (these were all on their sides on import, so i rotated -90 in x), if there's a way to then make it so the object is baked into that transform so its at 0,0,0 rotation instead of -90,0,0?
because when i use tilemap, it comes in there at 0,0,0 and all the pieces are rotated. although i can correct them with s key, it changes the plan on which you are moving the tiles, meaning the tile doesn't map to the xz plane as i move the mouse