I was trying to compile the export templates with an encryption key and I successfully compiled for Windows and Html5, but for Android the game crashes at start.
The adb logcat says that the MD5 sum of the decrypted file doesn't match the expected value, either is corrupted or the decryption key is invalid, I've compiled it several times and tried with other keys. but only in Android I'm having this problem, any idea what's happenig?
Godot version: 3.5.1 stable
I check the custom android build box (needed for plugins)
I'm following this:
https://docs.godotengine.org/en/stable/development/compiling/compiling_for_android.html