I have a 2D project being made in godot 3.5.1, the main things to note are a kinematic body currently hooked up to other nodes via script very meticulously, so big changes to it's node structure might require a bit of work (mainly with get_parent), and the main camera is a direct child of the kinematic body.
I've tried viewports in containers, I've tried multiple cameras, I've tried mixes of all of these but I never seem to get anywhere, either I get 2 blank viewports on my screen, a screen that just gets stuck in one place and doesn't follow the player, or the player just not rendering nor functioning anymore.
Any suggestions on how I can turn this splitscreen, not worrying about setting up the second player, just getting 2 split screens into the scene, each following their own player.
Some notes: I want both players to have the exact same environment/world, it should use the existing world that I have already built using tilemaps and other bodies, and I want the screen to split horizontally (one on top and one on the bottom). If this is possible and someone could tell me how to do it, it'll save me a lot of suffering.
Let me know if any more details are required, and thanks in advance!