Hello! I am trying to build engine from source. I already have done so for godot 3.5 with no problems. Now, I am trying to do it again in a new place for the godot latest, for plugin development.
Following these official docs doesn't work for me.
I can get as far as scons compiling, same as I am used to doing on godot 3.5, but while I can compile to x86_64 (intel) no problem, I cannot compile to arm64 (M1), and instead get a massive error message (linked at bottom).
Any help and suggestions is appreciated
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
scons: *** [bin/godot.macos.editor.arm64] Error 1
scons: building terminated because of errors.
[Time elapsed: 00:00:36.520]
(that is just the very end of the error, here is the full thing: