I want to triangulate a polygon with a hole in it, but when i use the Geometry2D.ClipPolygons() function it just gives me two seperate polygons? What i want is one single Polygon with the hole inside it, that i can call the Geometry2D.TriangulatePolygon() with it. Example is a simple quadratic polygon, clipped with another polygon, i only get the same two polygons out of the clip function?