Hello, I have made a first-person controller with a RigidBody node and I noticed that some strange collision has been occurring. Things like going through walls when speed is too high, which I could see, but at seams between objects or even tris in the same object it seems to bounce up sometimes. I recently switched from using a box collider where the effects were very pronounced to a capsule which smoothed out the bumps (Literally) a little bit. So my question is; how can this strange collision between surfaces be fixed, bonus if you can help me with going through walls as well. 😉
One thing to note I am using a CSG Combiner node for my map, so not sure if that is my problem.