Sorry if this is a basic question; I just started migrating my project to 4.0.
Is there an equivalent to set_screen_stretch()? I need to adjust the pixel size based on a menu selection in-game.
Even more explicitly, is there a way to change the Shrink property in Godot 4.0: https://docs.godotengine.org/en/latest/tutorials/rendering/multiple_resolutions.html?highlight=shrink#stretch-shrink