Hi.
I am messing around with Godot 4's, high-level multiplayer, i noticed there are 2 major node component named Synchronizer and Spawner.
Synchronizer is quite self- explaining, which synchronizes certain attributes or values in given tscn or other node-bind scripts.
But for Spawner, I am a bit confused about its usage:
The example bomber multiplayer game seems to use Spawner derived objects such as "bomb" and "player".
But in my game objects need to spawn units from certain locations continuously at fixed or randomized intervals, and the scale of number of units spawned at a time is much greater than a few bomb objects, so do I need to create a Spawner class for each unit type, or I could create a generic Spawner that could spawn different types of units( tscn)?
Thanks.