I have a scene that has a model with a few animations stored on an animation player. Since I animate on Blender, every time I make a new animation I have to export the model, import it on Godot and then, get the animations from the newly added model, copy them and then paste them into the animation player from the scene I mentioned at the beginning.
Here's a video of the issue:
The weird thing is that this didn't happen with other animations I got through the same process