Every time I Import from Blender to Godot no matter what format GLTF/.Blend/FBX the Skeleton3D is messed up. I tried importing animation without armature from Blender and it works fine. When I add armature I have a track for animation in Godot and all the nodes are there, but I can't play the Animation and the Skeleton is incorrect scale or I can't even see it for some reason.
I don't know if there's settings I need to change or if it's my system, but all file formats are producing the same result and I can't even get any rigged/animated models working because of it.
Please help